Thea Render Benchmark

Thea Render Benchmark Rating: 5,0/5 2689 votes

We tested Thea Render Benchmark on our powerful GPU rendering server. Need more GPU power to render.

MarcusStrube:And guess I am getting a proper card, too.Sounds like a good plan to meI was very sceptical regarding GPU rendering for a very long time, since cards back in the day didn’t have enough RAM to make it really work and there were not many options in software. But nowadays there are solutions for everything.

Cards with lots of RAM, out-of-core rendering for instance in Redshift (hopefully Thea will have that too in the future), bucket rendering in Thea so not the whole image needs to reside in RAM (important for large scale renderings) and the CUDA and OpenCL specifications have matured a lot as well.Now I can do product shots in full HD in about 2 minutes on my average machine with Presto MC that look good enough for communication with the client, the final I may let cook 5-10 minutes. Some years ago that would have been 10 to 100 times as much at that level of quality (I used to render such images overnight with Thea TR1 or TR2 and still do sometimes if I need perfect results for complicated scenes).Today I would rather buy a new graphics card than a new computer. CPU development has slowed down a lot.My current motherboard can only hold two GPUs, but my next one will definitely have four slots.The GTX 980 TI is still great, but if you can afford it, I’d look at the Titans or the 1080.Here is an overview of results with the Thea benchmark tool beta that may be helpful:Note that the 10xx cards aren’t officially fully supported yet, although there is a temporary solution already, but they may not yet perform as well as they will.Cheers,Tom. quote=“ThomasHelzle, post:37, topic:36663”The GTX 980 TI is still great, but if you can afford it, I’d look at the Titans or the 1080 Note that the 10xx cards aren’t officially fully supported yet, although there is a temporary solution already, but they may not yet perform as well as they will./quoteI am probably going to get a cheap GTX 670 now and add a 10x0 later. Getting a 10x0 now makes me wait for the Thea people.

And I am already annoying often enough.quote=“ThomasHelzle, post:37, topic:36663”I was very sceptical regarding GPU rendering Today I would rather buy a new graphics card than a new computer CPU development has slowed down a lot My current motherboard can only hold two GPUs, but my next one will definitely have four slots./quoteGPU rendering is much older than my first renderings, so I am not really sceptical. Still, right now it’s more about skills for me. Hm - I normally never use this Browser, since there is a better one available in the Native Thea Material Editor and I can edit there at the same time as select presets.Since that one also is the same in Thea Studio, I find it easier to keep things synced that way.But I now tried it and it worked here when I added my main custom material folder to it (I do not mix my own materials with the factory ones) - I was able to select materials from all the subfolders. When I added new folders externally I had to close the browser and re-open it to see the changes, otherwise it worked as expected and I was able to select the folders and see the materials in them.The only thing I can think of is: do those folders contain Thea materials (.mat.thea)?Material packs (.mat.pack) have to first be unpacked, either through Thea or with for instance 7zip - all the packed Thea files are basically.zip files. I often prefer manual unpacking since then I can organise things as I want them.But if it doesn’t work for you, it may be better to report on the T4R forum directly:So far the Thea people don’t seem to check this forum here.Cheers,Tom.

Yeah I started playing around with the material editor and realized that if I just hit the load button next to the thumbnail preview that I can easily load my materials no matter where they are. It makes more sense to access them that way.I think the problem has to do with the material browser being more a part of the rhino plugin than as an integrated part of Thea Studio so it just may be a little buggy. I played around a bit more with it and I could get some folders to show and others not. But then if I closed the program and came back to it later another folder would suddenly be showing materials.So who knows, I’m sticking with the native material editor.Thanks for the help. Little late but thanks again Thomas!I just installed Thea on my old laptop because I was hoping to try out network rendering, so obviously I have a few questions.The old laptop has a Quadro FX 880M and even though the specs say it has the correct CUDA version it still isn’t recognized by Thea.

I still seem to be able to render using Presto, without any kind of warnings as well, but I wonder if not having the GPU aspect of Presto will impact quality as well as render time? Any thoughts on that?.Will the lack of a recognized GPU effect network rendering?.I understand how to setup the network rendering (at least it seems straightforward from what I’ve read), and this may seem like a silly question, but the computer that is setup as the server in the network renders along with the slave computer, correct? Do you need to have two slave computers to actually do network rendering?.And one last question, is Presto the only engine that will give you an estimated time calculation?Thanks again for all the helpJeff. 1.), 2.) No, that’s the beauty of Presto, it falls back seamlessly on CPU if the GPU doesn’t suffice and is still quite effective - no change in quality at all, only rendertime will be slower. I use that for networkrendering on an old MacPro that only has a 8800GT which isn’t supported, but two Xeons that can still contribute.3.) It’s the coolest implementation of networkrendering I ever used. Wow can’t wait to get the network rendering going. I am hoping that it really speeds things up when it comes time to do large scenes.I did some test renders last night on a small structure on my old laptop.

I mainly wanted to compare Presto AO and MC. I was impressed with the quality of both.

MC took about 45 minutes and looked a lot crisper and AO took about 30 minutes and was a bit flat. But knowing that AO is faster and with some photoshop could look just fine is a nice to know.I played around with BSD but I just couldn’t get it to work for me. All of the presets for exterior BSD spent an eternity in the calculating phase. 45 minutes for 75% calculation for an image that is 1500 x 840 resolution just seemed crazy to me. I could have gotten a much higher res image done with Vray in about 20 or 30 minutes.But knowing how well Presto works I can’t see myself using anything else.Got another question: I have a project with a lot of stair railings and hand rails that have cable railings which means a bunch of objects. Though the objects are just simple cylinders there are definitely a ton of them. Whenever I have that layer on I can feel my rhino file getting sluggish.So I started playing around with a clipping map material and it seemed to work.

Now I can just a simple extrusion with that material. So my question is: what would impact rendering speed more.

A bunch of objects that are a 1/4 inch in diameter or a material with a clipping mask? The material is still a but buggy and I am working out the kinks but my hope is that it will allow me to model faster and render faster. Any thoughts?ThanksJeff. I never use BSD so I can’t comment on that.

RIL:Does Thea render slaves run on Linux instances? (I have three of them hanging around), and what about licenses for render slaves?Yes, there is a Thea version for Linux.You get two render slaves free with a standard license (Thea Studio or Thea for Rhino) and additional slave licenses are 49.- Euro.Or get 30 for 399.- EuroReally worthwhile to get older machines to do some work if they are halfways decent.The network monitor shows how much each client contributes, so it’s easy to see which are worthwhile.BTW. Don't starve together mac download free for mac windows 7. There is a small update to the Thea for Rhino plugin that fixes some silly problems with material thumbnails, brings back the “easy material” settings (I reported the feedback from this forum back to the devs and they instantly implemented a toggle to switch between the previous simple and extended GUI) and finally you can set the DOF settings as floating point values.Find it in the forum:Cheers,Tom.

To be very honest I am a hardcore V-Ray user that has been a little bummed lately that it hasn't developed more and consistently like Thea and other rendering plugins. The UI, parsing speed, and quickness of Presto are all things that are really starting to convert me just playing with it for 30 minutes yesterday.

I will report back and let everyone know what I think.The one thing I would like to see if there is a 15 day full version or something I can use because the only real way to get a good sense of render times is to crank out a resolution I would normally produce for production stuff. 800 pixels is great for a open demo to the public but to really sell me I need to see how it does on a 5K wide image.

Valerostudio wrote:To be very honest I am a hardcore V-Ray user that has been a little bummed lately that it hasn't developed more and consistently like Thea and other rendering plugins. The UI, parsing speed, and quickness of Presto are all things that are really starting to convert me just playing with it for 30 minutes yesterday. I will report back and let everyone know what I think.The one thing I would like to see if there is a 15 day full version or something I can use because the only real way to get a good sense of render times is to crank out a resolution I would normally produce for production stuff.

Thea render and rtx2070

800 pixels is great for a open demo to the public but to really sell me I need to see how it does on a 5K wide image.Why don't you ask for that on thea's forums, I'm sure they will, at least consider it.If you'd want I'd fire a render up for you in my system, if you wouldn't mind sharing it.i7 5820KTitan X32 Gb ram. There's also something else you might read for optimizing Presto:Thea Presto Optimization Tips (version 1.4).Device not recognizedPresto GPU is currently based on Nvidia CUDA, which means that a compatible graphic card is needed to run it. In case an Nvidia card is available it should be listed to the Select Devices window.In case you are not able to see your card listed there please check the following:- Make sure your Card is CUDA-Enabled. Pixero wrote:You have to move the groups pivot also. Press p for pivot and move to origin and then press p again to exit pivot mode.5 - back to the model's list rightclick the model wich is now grouped and build preview6 - now drag the model's icon preview to any of the browser's libraries in the bottom. You shouldn't use material's folders for models. So open up the model's tab in the top of the browser.That's it.Be careful not to move the original textures bitmaps around on your pc, or your models will render black.